If the recording option is not enabled, navigation through the game replay will work as before. Therefore, recording snapshots for navigation in replays will be enabled in the settings, by default this feature will be disabled. In some eventful states of the game world, such as scenes of massive heavy ship firefight with hundreds of simultaneously flying bullets, shells and fragments, on weaker PCs, short FPS drops may occur at the time of snapshot recording. Recording each snapshot requires certain computing resources. The replay recording function with the ability to navigate with the release of the Danger Zone update will only work for client replays for now. The player has the ability to “fast forward” or return to a particular snapshot and start playing the replay. "snapshots" - virtual images of the events of the game session, dots placed in the course of playing the game replay. We have implemented rewind between the so-called. If the replay recorded the state of the entire game world at every moment in time, the size of the replay file would be very large, and recording such a huge file would “slow down” even on the most solid gaming PC builds. In the usual sense, free rewind is impossible in War Thunder, since a replay is a sequential parallel recording of each player's control commands and server events. In general, we did it! The replay rewind functionality is coming with the Danger Zone update, and here's how it will work. But the constant interest in such a tool from the community forced Gaijin programmers to come up with another solution for navigating through replays of gaming sessions. In one of our Q&A sessions, we even made an official announcement that this feature is not planned for the game. At one time, we tried to solve the problem of rewinding in game replays, but it was impossible to solve the problem quickly and easily due to the peculiarities of the game engine and replay recording algorithms. It is also needed by the creative part of the large War Thunder community, masters of video and graphic editors. This tool is useful not only for ordinary players who want to consider in detail a vivid episode of the past battle. Rewinding in replays has been one of the most requested features by players for a long time. This "♥♥♥♥" is what happens when when my client side game gets out of sync with the server.The Danger Zone update will bring a long-awaited “feature” - rewind in replays! Read about how this option is implemented in the game in our Development Diary. Not fair, not "right' but also NOT HACKING. My shots at those tanks probably never made the trip to the server - but theirs did. They were blinking in and out of "existence" in my client side view. Last night I died twice to "invisible" tanks. Chances are high, given all the recent network issues that your client, and/or the other players were too far out of sync to allow the game to accurately, and fairly, resolve your shots at the other player. Hit detection and damage are evaluated on the server- and I do not believe the server side to be hackable by players. The logins expire about every 24h.Īs blazing- man stated: Gaijin want time stamps for the times you thought you observed cheating.Įdit: to be "invincible" is not possible with client side hacking. You'll need to login to the replay page and have your game running, to view the replays. Server replays can be accessed several ways:ġ) From your garage menu: Community -> Streams and Replays (note that the "Community -> Replays menu points to your own client-side replays and client side replays can - in extreme cases - record the game action as having occurred very differently than the "official" version on on the server. If what you see still has you convinced they hacking - then report them. View that replay from both your perspective, and that of the other player before you make any judgement. Reason being: what you see in game on your client, and what's in your client side replay is subject to issues which can corrupt the game in a manner that absolutely can appear to you to be hacking - but is not actually anyone "hacking".īefore reporting the player - find and review the specific server replay from your battle. The replay you need is the replay made by the game server and NOT the replay that you saved on your client.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |